Comic Art Schools Part 4: Center for Cartoon Studies

This four-part blog series talks about schools in the United States that offer degrees and courses related to comic book making!

Former White River Junction Post Office and future CCS main building. © Doug Kerr, from Wikimedia Commons

The Center for Cartoon Studies (CCS) is a serious school that just opened on 2004 in Hartford, Vermont. It offers a Master of Fine Arts degree and issues certificates upon completion of its first and second year programs.

The school trains students to be well-rounded in all aspects of comics making. More emphasis is put on the production of student’s own stories, self-publication and promotion, rather than on specializing on a specific skill such as penciling, inking, writing and coloring.

Unsurprisingly their admissions requirements are unconventional:

1) A PORTFOLIO CONSISTING OF:
A minimum two-page comic story starring yourself, a snowman, a robot, and a piece of fruit, with one character that speaks a language other than English (real, imagined, or pictorial)…

2) ESSAY:
A three-to-four page double-spaced, typewritten essay (fiction or nonfiction) with one of the following titles:

    • Cartoonists are like that, OR
    • The future

5) LETTER OF RECOMMENDATION

Renowned visiting artists elevate the learning experience to the point that the school became a place to explore what comics are as a medium for storytelling. The school is even the subject of “Cartoon College”-a documentary film about “comics and a school for the people who draw them.”

If you are interested visit the Center for Cartoon Studies website for more information. Get their brochure as well, and don’t forget to check out their free “How to Draw Comics: A Guidebook to The Center for Cartoon Studies!”

 

Comic Art Schools Part 3: School of Visual Arts

This four-part blog series talks about schools in the United States that offer degrees and courses related to comic book making!

If I want to be in New York studying comics then I will probably be in SVA.

The School of Visual Arts (SVA) was founded way back in the 1940s.

1940s!

SVA in New York. © Christopher Hsu, from Wikimedia Commons

Originally called Cartoonists and Illustrators School, the school has since been renamed and grown to include animation, art history, fine arts, graphic design, illustration, photography as well as film making.

The course we should be interested in is the Bachelor of Fine Arts in Cartooning. First year covers painting, drawing, sculpting and writing. Second year focuses on comic strip, the graphic novel, satirical images, gag panels and sequential art. Third year aims to find a personal drawing style and narrative voice. And fourth year focuses on developing a professional portfolio.

If you are not interested in a four-year course, SVA has a host of cool short-term offerings. Two such classes are “Intuitive Perspective” and “Comics as Journalism.” You have to check their continuing education listings to see what else is currently available.

One last thing that makes SVA appealing to me is its library! This means tons of comics reading. Also its library maintains a blog and recommends good books to read!

 

To Art School or Not to Art School: A Creative Exercise in Sequential Art

Ah, the age old question.

Simply listing the pros and cons of both sides isn’t going to get you anywhere (previously, Myung wrote a great bullet point article on this, so check that out too!). There’s successful artists coming from both camps – to list a few, Naoko Takeuchi (Sailormoon) was a pharmacology major and a licensed pharmacist before her first hit Sailor V was published, and Mari Yamazaki (Thermae Romae) was an art history major who studied abroad in Firenze. It’s a difficult decision, really, and a personal one at that.

SO what can I tell you? Not much, since I’m not trying to make a career out of traditional arts and didn’t go to art school – in fact, I was a biology major in college, and the closest thing to an art class I’ve ever taken was photography in high school.

Instead, I asked three of my friends for their input and samples. You know, people who are actually planning to go in the field and are studying for it. For this comparison exercise, I had three students – one university, two art school – do a short comic based on the same manuscript. The whole point of this exercise is to see how three kids from three different educational backgrounds would engage the audience, pace the story, and deliver a message from the same source.

I gave all three of them the same excerpt from Haruki Murakami’s Hard-Boiled Wonderland and The End Of The World, and told them to have fun with it. That’s it.

Here’s a little background for those of you unfamiliar with the book…(from Wikipedia): A newcomer to ‘the End of the World’, a strange, isolated walled Town. The narrator is in the process of being accepted into the Town. The narrator is assigned quarters and a job as the current “Dreamreader”: a process intended to remove the traces of mind from the Town. He goes to the Library every evening where, assisted by the Librarian, he learns to read dreams from the skulls of unicorns.

Comics, or sequential art is the art of storytelling, and no story is complete without the 5Ws: Who, What, When, Where, and Why. This is how this short scene is broken down:

Who is it about? – There are two characters in this story: the “Dream Reader”, and his assistant, the “Librarian”.
What is happening? – The Dream Reader is questioning the purpose of his job and the Librarian is offering advice on it.
When did this happen? – When the Dream Reader was at work.
Where did it take place? – at the library.
Why did this happen? – Because the Dream Reader has to do his daily job.

With that, here’s a sample that I did:

Cheez Hayama’s rendition of Dream Reader

Cheez Hayama - Page 2 Cheez hayama - Page 3 Cheez Hayama - Page 4

Simple, right? Now let’s see how each artist rendered this situation:

 

1. Mai K. Nguyen [portfolio] [webcomic]
4th year Graphic Design major at California Polytechnic University, San Luis Obispo
Favorite comic: Kaijyuu No Kodomo

Mai K. Nguyen’s Rendition of “Dream Reader”

Mai K. Nguyen - Page 2 Mai K. Nguyen - Page 3 Mai K. Nguyen - page 4 Mai K. Nguyen - page 5

[Click on the thumbnails to read it full size!]

Mai goes to a research university that is known for agricultural studies, engineering, architecture and design. Aside from her graphic design classes, she took general education classes such as history, geology, and classical literature.
“I know people hate general education classes, but I think it’s a crucial source of inspiration and knowledge, and it really broadens your perspective,” says Mai, and that’s apparent in her art style. Mai’s art is very detailed, dreamy colored, with a strong emphasis on typography – all an accumulation of what interests, inspires, and moves her.
In this piece, keep an eye out for the protagonist’s facial expressions and body language, as it illustrates emotional fatigue and confusion that he is going through as a dream reader.

 

2. Blankd [webcomic] [tumblr]
2nd year Game Art & Design Major at the Art Institute, Los Angeles/North Hollywood
Favorite comic: Berserk, Eyeshield 21, JING

Blankd’s rendition of “Dream Reader”

Blankd - page 2 Blankd - page 3 Blankd - page 4 Blankd - page 5

[Click on the thumbnails to read them full size!]

Blankd goes to one of the leading private art schools in the country – The Art Institutes. Students in the Game Art and Design major are initially trained in classical art studies such as drawing and color theory, and then move onto computer graphics, animation, and 3D modeling. “School doesn’t necessary guarantee success but it can help a great deal in minimizing problems and addressing misconceptions as well as breaking bad art habits,” according to Blankd. “I feel that art school is necessary for most to have a good understanding of sequential art, (but) I should still note that the following classes are helpful: story boarding, background and layout, character design, character acting/gesture and optionally, a foundations of animation class.”
Blankd’s art style is marked by emotive gestures and facial expressions – keep an eye out for the direction of the conversation and power balance that the two characters express with their hands and eyes..

 

3. Yujin Lee [portfolio]
4th year Visual Communications major at School of Art Institute, Chicago
Favorite Comic: Blankets, Fullmetal Alchemist, Nausicaa of the Valley of the Wind

Yujin Lee’s rendition of “Dream Reader”

Yujin Lee - Page 2 Yujin Lee - Page 3

[Click on the thumbnails to read them full size!]

Yujin goes to one of the nation’s biggest accredited independent art and design school. Prior to attending SAIC, Yuj was a math major at a different university – so she’s a good mix of both art school and non-art school. SAIC is unique in the sense that the students have the freedom of which classes to take, rather than moving along a set syllabus; aside from her major classes, she has taken courses in comics and graphic design, which “really opened (her) eyes to the little nuances of a piece that either makes it or breaks it. The little details that no one really notices, but without it, it just wouldn’t be complete.”
Yujin’s wide spectrum of studies results in bold stylization with heavy textures, and unique storyboarding – this piece is short and sweet, with a strong closing!

 

Now that I’ve given you input from three different artists, allow me ask you this: to art school or to not art school? And be sure to let me know the answer when you’ve figured it out!

 

About cheezNH

Cheez Hayama is a cook by day, a comic hobbyist by night. When she's not stressing out over flat cream puffs and burnt caramel, she draws her webcomic It's A Dead Man's Party.

Comic Art Schools Part 2: The Kubert School

This four-part blog series talks about schools in the United States that offer degrees and courses related to comic book making!

The Kubert School is located in Dover, New Jersey – perfect for students to really concentrate on its intensive 3-year certificate course.

The school has close ties with large and well-known comic book publishers in the United States, such that graduating third year students will surely have the opportunity to show their portfolios to top employees of these publishers.

For those looking for introductory comic art classes, the school offers Saturday, Evening and Summer courses great for those who want to start getting into comics, or for those who can not commit to the 3-year program. Some classes tackle manga, life drawing for adults, basic and intermediate drawing and Photoshop.

Correspondence courses are also available for long distance learners. Students receive books, art materials and instruction videos plus assignments to send back. Corrections will be mailed via post to the student afterwards. Topics include: Heroes and Superheroes, Horror, Penciling, Inking and Super Villains.

What I really like about this school is their emphasis in hard work, discipline and being in class drawing five days a week.
And the location is known to provide little distractions. The school might seem small but if you are serious on drawing in the superhero genre, The Kubert School might just be for you!

 

Postscript: Let us join the comics community in remembering Joe Kubert who passed away last week. He founded the school mentioned in this blog post. Here is an article in the New York Times, and an interview done by Michael Furth.

 

 

Weekly Artist Post: Will Art School Help Me Draw Better?

Note: This post may not reflect the views of everyone because it is written according to personal opinions.

Simply put, ‘yes’.  But then how much it helps depends on different individuals.  Going into art school is like an investment. It’s the same as paying and earning a degree in medical studies, where you learn some skills and apply those skills after you graduate. So the question becomes ‘Is it worth the money and effort to go into art school?’  In this post I will briefly talk about the pros and cons about going to, and not going to art school.

Personally I have never been to art school, and no one I know in my family tree draws.  I mainly learn drawing by reading manga and copying whatever I liked at first, and then later I began to draw random things from my imagination.  However, I will try to be as objective as possible in this post.

THE BASICS OF DRAWING – Art School: 1 vs Self-taught: 0

When we talk about the basics of drawing, such as perspectives, proportions, camera angles, shading, media application, I find it easier to learn when there is an instructor, or at least someone to guide us.  Of course, that does not mean one cannot learn these things on his own, but learning by oneself may talk a long time to try out everything, while going to class and listening to an instructor may enable one to learn the basics of drawing better and faster.

FEEDBACK FOR YOUR WORK – Art School: 1  vs Self-taught: 0

Going to an art school means you can have your work looked over by professional instructors and receive quality feedback for improvement.  If you are not in art school or know any of those artists, the only things you can do is to ask for feedback from family, friends or online.  Sometimes you can find valuable comments from online peers, but from my personal experience, most (most, not all) people online either praise your work or trash your work all the way.  I find comments which point out your mistakes and provide suggestions on how to correct the mistakes most helpful.

FREEDOM OF STYLE – Art School: 0 vs Self-taught: 1

With the trend towards digital nowadays, many schools offer more courses on digital art, and more modern artists choose to use the digital medium rather than traditional.  However, I can’t help but notice that many people have a similar art “style” or the same way of colouring.  Most of these people have been involved in art school in some way.  This made me think that instructors in art school teach a standard method of working on a type of art, and a lot of students just blindly follow.  On the other hand, if an artist is given the opportunity to explore different ways to draw, I think he is more likely to develop his own unique style.  Style is a personal thing, and even if you have superb art skills you may not have your own style.

MONEY – Art School: 0 vs Self-taught: 1

Yes, money – the source of most problems and also the solution to most problems.  There are more and more people who think “I learn to draw manga.  I will become famous.  I will earn lots of money.”  I think this case only applies to a small portion of people.  Going to art school is a huge investment of time and money, but after you graduate, will you be able to earn a living through art?  This is a question one must carefully consider before going into art school.  It may take a long time before you are able to sell your art for a stable income.  Therefore, if you are not really serious in the art business, I would recommend getting a normal job with a stable income so that you can live comfortably while funding your drawing hobby.

———-

There may be more pros and cons for art school and not going to art school, but the above are the major ones I can think of right now.  The bottom line is, going to art school has its benefits, but these will only help if you are seriously getting into the art industry.  For people who like to draw but are not completely devoted into drawing, it is better to take a few art courses to learn the basics, but the rest will be fine with simply exploring the art world by yourself.

Lastly, it is never too late to go into art school.  It is not a must to get into art school as soon as you qualify to go into college.  You can try it out, then try learning on your own and see which method you like more.  Afterall going to art school is just another resource.  The most important thing is to be happy drawing the things you like :)

Now, keep getting those manga pages out~

About Ki Hiwatari

Ki is a full-time structural engineer who enjoys drawing manga/manhua as a hobby (but has too little spare time). Current series - My Sparkling Prince-sama and Le Diable are running on MangaMagazine.

Comic Art Schools Part 1: Savannah College of Art and Design

This four-part blog series talks about schools in the United States that offer degrees and courses related to comic book making!

The Savannah College of Art and Design (SCAD) offers sequential arts degrees under its School of Communication Arts.

According to their website, a Bachelor of Arts is available in their Atlanta and Savannah campuses. This degree covers art foundation subjects, general education and sequential arts. A Bachelor of Fine Arts is also offered for those who want to explore more of the sequential arts curriculum. It is additionally available in SCAD Hong Kong.

Foundation studies classes are taught in Anderson Hall. © Shawn Lipowski, SeanMack, from the Wikimedia Commons.

What to expect inside the sequential arts program?

The first year is spent studying anatomy, perspectives, rhythm, line, unity with all the basic but very important stuffs. The second year begins with a subject I wish I really had in college: Introduction to Sequential Arts. Students are assigned a variety of assignments in just a short few weeks! Exercises include experiments on comics making with silhouettes, script to thumbnail, comic strip, mini-comics and comics anthologies. Students are welcome to try different styles just as long as its within the range of realism.

The Sequential Arts Department also organizes “Editor’s Day” where editors from publishing companies give talks and review student works. Conventions, comic collaborations and other comics events are part of the regular plannning as well.

Sounds like my dream college! If you are looking for a school to learn about making comics, be sure to add SCAD to your list!

The SCAD online landscape is lively. Aside from the official website here are two online communities: SCAD’s eLearner blog and a podcast dedicated to comics by SCAD sequential arts department, from which parts of the contents of this article is sourced from.

 

Weekly Artist Post: To Art School or Not to Art School…

High school is done and you’re a fish ready to move into a much bigger pond.  What could be a more important question than what kind of college you go to?  Now compound the question with the fact that you want to pursue a passion not likely to make you a millionaire, heck, it might not even pay the bills, and it’s also highly competitive with more critics than you can shake a stick at.  Well, the answer seems obvious to someone who’s been creating from their soul since they were knee high to the curb: Art School!

Yes, that was me, it feels like not too long ago, and to my art teachers it was a no brainer.  But to my parents, it was up for discussion.  If you’re finding yourself in the same situation, or will be in the non too distant future, the correct path is hard to find, hard to take, and will be constantly changing to make matters worse.  For me, personally, I decided to keep art as a private passion and appease my right brain by pursuing an engineering degree.  A few years later, after two degrees, tons of research, and a 100 page dissertation , guess what…?  I went to art school.

Getting to the point, it depends on the stage you are in your life, what field you want to enter, and how much you’re willing to sacrifice.  Yes, don’t let anyone sugar coat this.  So here are the bullet points, take ‘em with a grain of salt:

Art School

  • Totally immersed in technique and process (so important)
  • Other art students around to inspire and drive you
  • Specialized services to help you find internships in your field
  • Depending on what school, recruiters will make a Bee line to your campus for talent
  • A lot of artists out there, highly competitive.  EVERYONE wants to be a concept artist.
  • Not all fine art schools have classes in business or any other disciplines, which in this era is crucial.
  • Your portfolio is everything!  There really isn’t the “Harvard” of art schools, so no one really cares where you graduated from.  What matters is your work.  The proof is in the pudding.
  • Tech art schools are good for learning software and learning to market yourself, but are NOT good at teaching fundamentals.  Having taught at one, I cannot stress this enough.  DO NOT go to one unless you are already proficient in the basics and have shit load of drive.  DO NOT let the admissions reps fool you!!!

 

Not Art School

  • Grow in a different field that could potentially relate/better your art (engineering is surprising akin to animation)
  • Always good to have a back up plan.  With a graduate degree you can teach classes while you’re between contracts.
  • Meeting students outside your discipline.  What big successful studio nowadays was founded solely by art students?
  • Potentially more expensive, especially private schools.
  • If you do pursue art, you’ll still have to take non related general education courses.
  • Chance for interdepartmental work.  The university I went to just created a degree that merged the Com Sci department with the fine arts department.  Perfect program for a Tech Artist.
  • If you do decide to pursue a graduate degree, there are more options.

 

And there it is.  Hope you found my post helpful, or entertaining at the very least.  :-)

 

 

Myung

About Myung

Born in Korea and grew up in New York. Currently resides in the foggy city of San Francisco while working as an animator at Electronic Arts. My comic, Simon Sues on Manga Magazine.

Doing Honest Promotion with Fan Art

*This essay was first published on our August 2012 Newsletter

Artists Kevin Libranda and Cassandra Jean drew their versions of Petunia Violet. Can you tell which one is the original by Nozmo?

Fan art is not only a great way to express support for comic artists, but also a way to improve one’s illustration skills. Any image that is created based on the story, character and elements from existing artwork can be loosely called fan art. What makes this type of activity safe from copyright violations is that fan art are not made for commercial purposes. If not for the money, then, what makes fan art awesome?

  • Creating fan art is a great way of showing support to your favorite comic artist-as long as your version is not outright offensive!
  • The process of creating fan art improves illustration skills. Taking something already existing to put your personal spin on it is a common exercise in art making.
  • Receiving fan art hints at what appeals to your readers. If you are lucky to be on the receiving end, fan art give you ideas to explore in your comic.
  • Lastly, fan art is fun and it helps you connect with people. A perfect example is this fan art contest held by a MangaMagazine author Matsuyama Takeshi.

 

Happy comicking!

Weekly Artist Post: Time Machine

 

Hello! This is Mercedes, half of Studio Kawaii. I´m the one who does the pencils and ink. I also help with the scripts and love writing the dialogues.

When I think back, I find I´ve been drawing for all my life. I always enjoyed it. But never thought I´d be drawing manga, telling my own stories and sharing them with the rest of the world.

To be honest, the first time we saw anime (Saint Seiya, Dragonball, Creamy Mami, Idol Eriko…) was precisely when we were 12.  I was fascinated by it, and loved drawing all those characters, the saints in their shiny armors, and the girls in those lovely and princess-like dresses. Basically, copying, tracing and drawing them for fun.

I didn´t consider drawing “seriously” till the first manga magazines came out here in Spain. And I saw an opportunity.  I met other artists, learned from them… and then, years later, Internet and digital art came.

But still, I started to develop my own style sooo late, when I was 17-18.

So, overall, if I could meet again my 12-old year self, I´d tell myself not to be so lazy. To learn more techniques. To learn perspective, anatomy, how to draw backgrounds. I envy so many young artists who seem to have been born with a pen in their hands UXD

And keep drawing, no matter how hard they critisize you. But I know it´s so difficult sometimes…

 

Hi, this is Ana. As you may already know, I´m the half of Studio Kawaii who writes the scripts, colors and tones :3

When I was 12, my life was centered on studying (yeah, awfully boring, I know), and knew nothing about publishers, deadlines, storytelling, etc…Though I´ve been reading comics ever since I learned to read, practically.

The first anime series came to Spanish tv channels back in 90´s; and that was when I got more and more interested in Japanese animation first, and manga later.

I slowly realized that, as much as I enjoyed those stories created by others, now I wanted something else; I wanted to tell my own, too. I´ve never been any good at drawing, but by that time my sister was beginning to improve and search for her own style. So..Why not joining forces? The rest is history.

I regret enormously not having felt the urge to learn to draw; sometimes I find difficul to transmit my ideas to my sister so that she can put them in paper; so one of the most important things I´d tell my 12-old year self: MOVE YOUR  LAZY ASS AND LEARN TO DRAW!!!

I´d also tell myself not to feel put down by bad criticism; first of all, because there´s always room for improvement, so take their good tips and just keep on working.

And the most important thing I´d say: You can´t make everybody like your work: don´t feel bad for that. Just ENJOY what you´re doing. Enjoy your work, because you´ll have to work many many hours, so you´d better be happy with it!

Studio Kawaii

About Studio Kawaii

Hi! Ana and Meru here. We´re Spanish, twins, and the team behind The Soul Chaser here on MangaMagazine.net!

Thought of the Week: 10 Things Artists Can Learn from CLAMP

The Japanese manga studio known as CLAMP exemplifies the benefits of working with long-term collaborators. Many comics and manga are created by transient partnerships and these teams of writers, artists and editors often separate when projects eventually end.

Using CLAMP as an example, the following lists advantages of working in a permanent studio.

10. A brand name bigger than the individuals

A clamp is a device used for holding things together. This word can also mean the act of clamping or holding things together. And for many comics readers the word refers to a group of artists in Japan. Their studio name is gender-less, mysterious and easy to remember!

9. Specialization

The current CLAMP is made up of four female artists. This is how they decide to roll: Nanase Ohkawa is the group’s leader responsible for story, script, and also speaking to the public on behalf of the group; Tsubaki Nekoi and Apapa Makona are the two main artists; and Satsuki Igarashi is manager to the whole team. The specialized roles enables members to comfortably try new approaches to manga making in each project.

8. Increased productivity

A quick search on the internet reveals that on average, CLAMP takes just around 5 days to finish 20 pages of artwork. This really helps when serialization demands that chapters are produced every month!

7. Assistants become optional

The common production setup for mangakas in Japan is to employ assistants who specialize in one or more skills: background, inking, applying screentones, coloring, and anything else manga related. CLAMP members have worked as a team for many years such that hiring assistant will actually slow down production due to the overhead of assimilating them into the group.

6. No screen tone art style

In xxxHolic, CLAMP diverged from the norm by not using screen tones and instead relied on shape, size, almost-two-dimensional perspective, artsy paneling, lines, and the interplay between solid blacks and whites to convey value. The result is a modern, yet ancient art style distinctively CLAMP.

5. Reverse chibi art style

The normal proportion of human bodies is around 7 1/2 heads. It is only in fashion design drawings that it is acceptable to depict a body in 10 or more heads. CLAMP likes to dress up their characters to keep them in style so it makes good sense to elongate their limbs and make them taller, as seen on xxxHolic and Tsubasa: Reservoir Chronicles. It is as if it is the opposite of chibi style.

4. Artist support group

X, also known as X/1999 is an 18-volume serialization that started in the 90s and halted on 2000. There is another way of saying this: popular and violent apocalyptic story about the end of the world was put on hiatus! Was it in reality a storytelling strategy: if the manga is doing extremely good, create even more tension by delaying the ending?

Kidding aside, studios have an easier time surviving a cancelled serialization. It can act as a support group for its members and facilitate the development of an entirely new series.

3. Leverage previous stories and make a story universe

In typical CLAMP fashion, it is common to see character features, names, personalities, and relationships get imported from another story. Sometimes no alterations are made and fans call it a crossover. They can do this easily thanks to having the same artists working on their stories.

Some readers might feel cheated the first time they see Sakura from Card Captor Sakura reappear in Tsubasa: Reservoir Chronicle. However, since the readers are already familiar, the characters become bridges to easily understanding new stories and settings.

2. Working on multiple genres

CLAMP stories exist in mixed genres. The list is not limited to the following: magical girls with mecha (Magic Knight Rayearth), shoujo-battle (Angelic Layer), horror-seinen (xxxHolic), sci-fi lovestory (Chobits), and magical girl for all ages (Card Captor Sakura).

1. Novel ways to tell the same things

Is the object of your affection an android? Are you looking for your soul mate? Did you just open Pandora’s box? Were you born to save the world from itself? Can not decide right from wrong? No problem!

In every CLAMP story, age, gender, and circumstances are obstacles that can be overcome. CLAMP believes each person has the capacity to change their destiny through the choices they make. As a studio, CLAMP can come up with varied art styles about different subject matters and still echo the same set of themes about man and fate. This is a really great way to engage both old and new readers.